Created in 24 hours at ExPlay game Jam 2012 and supported by the Wellcome Trust. With the theme of ‘deception’, our team developed Mimic – a game where you play a cute little hero cell who has to disguise itself as evil enemy cells to pass through each level. Eventually you reach the brain whereupon the host you’ve been inhabiting suffers a fatal brain hemorrhage, proving that not all is as it may seem (and that cute things aren’t necessarily nice).

Developed with the excellent Mike Cobb (code) and Alastair Campbell (game design).

  • Character design
  • Environment design
  • UI design