This years GGJ was based around the theme of ‘transmission’. Our team had 48 hour to create a game based around this theme. We developed a rhythm action game for iOS where the player charges a mechanical bird (volture) by tapping and swiping to collect power and overcharge barrier gates.
- UX/UI design
- Character design
- Environment design
Other team members:
Code: Josh Regan @ Raredrop Games
Music & sound: Tom Pepper @ Hollow Crown